1

(11 replies, posted in The Green Room)

fooks wrote:

fortunately, being tightly knit, we can get passed anything!

A bit like Bill's incontinence knickers! lol

Your suggestions were actually 'real' until RiffWorld came along Keld.
The original RiffCaster page had more than twice the number of songs on it than the RiffWorld front page has. The Sonoma guys have said that the reason for the limited number on the home page is to speed up your browser's load time. Whether or not they can/will change it will probably be down to that issue.

The original RiffCaster also had song channels where different genres could be posted and it included an 'unfinished' channel too, if I remember right. It was never really used effectively though as the 'default' posting channel eventually ended up taking all the posts as people didn't choose a relevant channel before posting.

As regards your third suggestion, I suspect that the proverbial "can of worms" would be opened on people keeping their songs at the top of the list by playing them again and again themselves. Heaven knows we've heard enough about it already but, until Sonoma put measures in place to stop it, such a system is open to abuse. I suspect the 'Charts' page might be seen as the current 'solution' to your suggestion.

Wedgebill wrote:

My beer fridge is half empty and/or half full too !!! roll

Not for very long!! roll

4

(19 replies, posted in RiffWorks)

cwight wrote:
scott wrote:
cwight wrote:

I have no trouble saving collabs on my PC, and like Mickey I often do it so I can nail a part before going back into the collab and playing it on the collab (Scotty can obviously nail it first time Mickey, you and I are amateurs... smile)


If only Colin! wink

I still don't see any major advantage 'practicing' offline. RiffLink and RiffWorks are one in the same. If you want to practice on a collab you can do it the same in RiffLink as you do in RiffWorks - or am I missing something way more obvious??

Must be an age thing!!!


Hehe...


1. Online people can guage how crap you really are and how much you are struggling to nail that really simple part; offline you only have to fool yourself.

Online, just delete the crap parts as you do 'em - nobody but you knows how crap you think you are.

2. Online somebody is always likely to come in a try talking bollocks to you and that can be distracting (not mentioning any names of course); offline the only person you have to worry about is your wife/children/dog. Admittedly the list is longer but I've accumulated more defence mechanisms.

You've got me on that one. No more questions m'lord. wink

3. Online, somebody is always likely to come in and play on the riff you are working on.....and so on...

If you 'mute' them often enough, they'll get the message. Your collab - everybody plays by your rules.

Finally riffworks is much more stable than a collab.....

Guilty as charged. I rest the case for the prosecution.

5

(19 replies, posted in RiffWorks)

OK, so maybe I'm missing something ... but reliability's a short time problem (ahem!) and if you can practice on RiffWorks, you can practice on RiffLink (reliability permitting! wink )

6

(19 replies, posted in RiffWorks)

cwight wrote:

I have no trouble saving collabs on my PC, and like Mickey I often do it so I can nail a part before going back into the collab and playing it on the collab (Scotty can obviously nail it first time Mickey, you and I are amateurs... smile)


If only Colin! wink

I still don't see any major advantage 'practicing' offline. RiffLink and RiffWorks are one in the same. If you want to practice on a collab you can do it the same in RiffLink as you do in RiffWorks - or am I missing something way more obvious??

Must be an age thing!!!

7

(19 replies, posted in RiffWorks)

I think that the basic idea with RiffLink was that would never have to save any work to a local computer. All of the RiffWorks file structure is saved to the Sonoma servers so folks should be able to use everything from there.
The question is, "why would someone want to save a collaboration locally, work away from RiffLink and keep uploading changes? It ruins the open collaboration aspect of RiffLink's 'raison d'etre'. I know, initially, there were copyright reasons for not allowing users to simply download someone else's work (including Instant Drummers).
Perhaps the answer lies in the unreliability factor that RiffLink currently suffers from. Maybe there are other reasons people have, ... I don't know.

Suggest you log this call directly with Support so they can allocate a job number and track future correspondence.

9

(2 replies, posted in The Green Room)

It'll need a pair of Bill's incontinence knickers! wink

I'm not sure what you mean by, "mix" but I don't think you can properly mix a whole 'song' outwith RiffWorks after it's been saved. The save process mixes down a song into one file and so importing to a different DAW means you can't extract the individual tracks to mix each one separately.
What you might be able to do is 'solo' the individual instruments in a RiffWorks song and then save each one out as a separate file to then import as individual tracks in, say, ProTools.

As Bill says, you can import a saved RiffWorks file into the likes of Audacity where you can fade, equalise, bass boost etc. but, unless you're saving out individual tracks to work on separately, you're only ever mastering a whole song.

Not sure if any of this makes sense (or helps) but keep asking if there's anything else. smile

11

(2 replies, posted in RiffLink)

Seems OK now at 09:45 GMT

12

(7 replies, posted in RiffWorks)

You need to click the 'Create' button to add further Riff blocks. Have a look here to get some guidance on creating a song.

Like yourself, I've used TASCAM and Fostex 4 and 8 track machines in the past and, although RiffWorks does things in modular form and not linear, it actually doesn't take much time to get used to it. Song creation in chunks, is actually quite a logical process and it saves a lot of time. If all of your verses have the same chord structure/bassline etc., why record it four times in a song when you can record that verse once and duplicate it. One good take in RiffWorks means you've got your whole set of verses for the song recorded without mucking up verse 3 for example and having to go re-record or drop-in lots of times.

There are more and more professionals using RiffWorks to record their stuff. Todd Rundgren used it to record his latest "Arena" album.

Hope you find it's worth persevering! smile

13

(7 replies, posted in RiffWorks)

Because songs are usually made to some sort of formula (intro, verse, chorus, bridge, ending etc.) RiffWorks is designed to create songs in 'blocks' called "Riffs". One riff for the intro, a second riff for verse1, a third riff for a chorus, a fourth for a bridge etc. and you drag each 'riff' in to the songline to build your song.

Each riff is made up of 'layers' where each layer is a different instrument or vocal etc..

Songlayers was a feature we asked for way back, to make things like recording lead vox etc. smoother over the joins between riffs. It's possible to record over the join betwen just two riffs using the 'Lead in' function but songlayers allows you to do this over a whole song.

It sounds like you're trying to record a whole song in one take, rather than breaking it down in to chunks (riffs), if that makes sense. You shouldn't need to increase your bar length much above 8 bars per riff to start with. Try having a read of the on-line manual for RiffWorks and see if it makes things any clearer.

Keep asking the questions though. There are plenty of us on the forum who will be happy to get you going and answer any questions. smile

14

(7 replies, posted in RiffWorks)

If you click on the 'Mix' button and choose, 'Mix to Riff', you can bounce tracks to a single riff. It sounds like you're using the T4 demo so, in effect, you can indeed mix three tracks to a fourth thus freeing them up again for other instruments/vocals etc.

15

(3 replies, posted in RiffWorks)

You need to import the song you made in RiffWorks into RiffLink.
Start by creating a new collab in RiffLink, then 'join' it, then import the song.

16

(6 replies, posted in RiffLink)

I can log in to RiffLink so 'taint a UK bug - just a 'yUK' bug. wink

17

(1 replies, posted in RiffLink)

Can you get past the login screen or is there a message there saying the server is offline?

I can login but can't get past the first 5% of any collab download.

Suggest you open a call with the Support guys who will help you.
If RiffWorks is asking if you want to save a diagnostics file, make sure you do and save it on your hard drive as the Support people will need it.

Have a quick look here. The guide gives you some basic info. if you click on the ReWire and RexPlayer links.

20

(3 replies, posted in Amp Models & Other Plugins)

Log in to your store account and check your download area.

21

(14 replies, posted in RiffWorks)

Wedgebill wrote:
scott wrote:
BillT wrote:

... how do I mix from 4 tracks then overdub more tracks or do I need to buy more stuff?

Unlike the old four track recorders where bouncing 4 tracks in to one to free up the other three was the only way to create more tracks than you physically had, RiffWorks can create many layers (up to 24 in any one riff block). Effectively, you can multitrack to your heart's content (as long as you have a good enough system with enough RAM).
If you want to make more than 20 layers per riff, bouncing things down as Bill says, will give you even more flexibility but, whereas you can control FX, volume, panning etc. on individual instruments (where each instrument has it's own layer), you can't do this on a bounced riff.

But he is using T4 which only has 4 layers per riff smile

Not bad for an old bloke with a broken ankle - well spotted! tongue
A good reason to upgrade to RWS though. wink

22

(7 replies, posted in RiffWorks)

The beta testers have been hard at work and we've come up with a few bugs which have forced the engineers to go back and tear apart a lot of code - more than they realised they'd have to.
The downside to this is that it will obviously take longer than just fixing a few simple bugs. The up side however is that the guys are uncovering longstanding issues which are indirectly associated with these newer bugs. This should be good for everyone as it should make the new release more robust and stable.
As beta testers, we know things are moving forward and we're awaiting the next beta release soon. Unfortunately, we can't say exactly when, as no-one can ever say what the next bug squash will mean in terms of work.
Sorry to be without definitive answers Stephen but keep the faith bro! It's getting there!! big_smile

23

(14 replies, posted in RiffWorks)

BillT wrote:

... how do I mix from 4 tracks then overdub more tracks or do I need to buy more stuff?

Unlike the old four track recorders where bouncing 4 tracks in to one to free up the other three was the only way to create more tracks than you physically had, RiffWorks can create many layers (up to 24 in any one riff block). Effectively, you can multitrack to your heart's content (as long as you have a good enough system with enough RAM).
If you want to make more than 20 layers per riff, bouncing things down as Bill says, will give you even more flexibility but, whereas you can control FX, volume, panning etc. on individual instruments (where each instrument has it's own layer), you can't do this on a bounced riff.

Excellent news Hal. Nice to hear a good news story in a world where crap service is becoming the norm.

25

(2 replies, posted in Customer Service)

Try downloading ASIO4ALL

It's free but not supported by Sonoma - however a lot of users have found it to be a very useful solution.