Wow! Look at you guys and how helpful you are! I love this forum. Here's some tips I use to get a song started...
First, it's all about inspiration for me. I have to do whatever it takes to capture my own interest (a strange circumstance!) and then, I have to find a way to STAY interested in the song as I am creating it. I have shortened MANY songs because even though the riff might be great (on its own) it sounds boring within the context of the song so, I cut it no questions asked. You'll know when this is the case. You are either pumped and jacked about what you just laid down or bored with it. No sense tinkering. Just move on! If I can't find something to inspire me to play more riffs then it just ends up being uninteresting, sonic drivel and I best quit for now and come back later. Most often I will save what I have thus far just in case I am able to recapture the original vibe another time. In many cases I may only get down song fragments for the whole time I spend and that's why I have HUNDREDS of unfishined songs
A few ways I try to kick start the song creating process are:
1. Whatever your process is, do it backwards. So, for instance if you usually start with a guitar riff (as I do) and then add a drummer and finally, a bass line try reversing this process. Play a bass line on your guitar or preferably, a bass guitar and try not to lock in a bar length or time sig yet. The song layer is excellent for this because you can free form jam without the loop restrictions of riff length and tempo. Just get a tasty bottom end groove happening. Then sample some drummers and see which ones might fit. Try some odd time signatures. Let it surprise you. Most of the magic is in the "happy accidents" that happen from experimenting (I believe). Now you can create a riff and know how many bars and what time sig to place it in. Set up your drummer and THEN, write your killer guitar hook. Your results might be quite different this way!
2. Don't jam with the drummer AT ALL! I set up the metronome to tambourine just to keep time and I come up with the riff by itself. This way, the drummer doesn't dictate the riff structure and I can influence the song by trying different drummers later. The reverse of this is equally effective. Select a drummer you like first and then write a bass or guitar line that follows the drummer. The point is to keep mixing it up until you find something new and interesting. The challenge for me is to try to get myself to play something I would never play on my own just noodling on the guitar.
3. Try odd riff lengths like 5, 7 or 9 bars. This forces the loop to repeat in a strange place and it changes up your playing strategy.
4. Try a 4/4 or 6/8 drummer in the wrong time signature like 3/4 or 5/4. You can get some fun things happening this way!
5. Play a lead line or sing a vocal melody by itself. Then bring in the drummer, bass and guitars in that order. Again, the results can be dramatically different this way.
6. Let the bass be the main focus of the song and build all of the other parts around it. Check out ThrobbyRobby's song War 2 for an EXCELLENT example of this! You can listen here:
http://www.sonomawireworks.com/riffcaster/post.php?/60907. Try keys, synths, pads, REX2 loops, etc. One thing I don't hear enough of here are keyboards! I guess cuz we are all guitarists! Some nice piano or orchestral songs would do nicely. You can use the same techniques as above and make these the focal point and let the guitar take a back seat.
8. Experiment with a lot of layers. I like to record as many layers as I can to find that threshold where it's about to become mush. You'll know when you hit it cuz you'll be stuck in the mud. You can use panning, delay and reverb to move things around in 3d space (left to right and front to back). I have to change my playing to do this though so it can challenging for sure. The more layers I am creating the simpler the parts need to be so they don't step on each other.
Finally, I listen to a lot of people's songs and I KNOW they can do much better if they just actually LISTENED to what they are doing. It's not that they aren't capable. I think many of us (me included) just get stuck in our head and use logic to justify a song part or, we keep it there because it sounds impressive even though it doesn't fit or, we let the song drag on and on because we are trying to write some big epic. It's really hard to listen to a tune beyond 5 minutes. 3 to 5 minutes is ideal. Some songs are the exception (think Led Zeppelin and Dream Theater here) but it's pretty easy to tell when a song is just dragging. Just because it was fun for you or I to play it (think jam session) doesn't mean it's going to be interesting for your listeners. I have had to eat this humble pie for years! That's why I often prefer to jam with musicians alone without an audience. On stage I can tell it's just boring the audience to tears after the first few minutes. I can see it on their face. Again, there are exceptions here too. Phish is a great jam band and many others before them. By now you get my long-winded point in any case. Make the music you would love to hear! Dylan said the entire reason he became a song writer was because no one out there was making the music he wanted to listen to. That has always stuck with me.
Listen to your song and ask yourself...would I buy this? If not, then keep workin' on it. FWIW I have yet to write a song that I would buy if that tells you anything.
Log on to RiffLink (if you haven't yet?) and come join us. We write really long 7 and 8 minute epic jams just because we can! LOL It's fun and sometimes we even make a decent song out of it. Hope to see ya there...
Have fun!
Rich