by beauzeau » Sun Jan 20, 2008 8:36 pm
Sorry, I just posted my own thread regarding this, but you mentioned something that warrants a look. The copyright thing.
Why not buy the drum content from providers? Certainly, there are some drum loop creators that would be more than happy to sell Sonoma their loops straight up without any regard to copyright or "royalties"? We're talking about drum loops here, not complete musical compositions.
SONOMA writes the rules regarding their instant drummers. NOT the 3rd party providers.
Here's an idea, Sonoma could approach a dozen or so drum content providers. Tell them that you're looking to buy two dozen or so drummers to be used exclusively for rifflink. Tell them (don't ask them) that you're willing to pay five hundred bucks per drummer, that's it. No royalties, no keeping track of what was used where. 500 bucks, and the drummer belongs to Sonoma to be used exclusively in rifflink content forever. In return, Sonoma will ALLOW the provider to create drum content in the instant drummer format for riffworks, their flagship product, where the provider will earn royalties based on sales. The important thing here is, SONOMA remains in charge of the rifflink content. Not the 3rd party provider. If it's the only offer Sonoma puts on the table, I guarantee you, content providers will still be aching to get their content in the Sonoma store.
The key to all this is 'USERS ALWAYS MUST BE ABLE TO HEAR THE DRUMS IN A COLLAB, PERIOD.' The only way you can do that now, is to buy ALL the drummers. Many noobs probably think "what a racket" when they first try to collaborate and find themselves having to buy a drummer in order to do so. Because riffworks is so easy to use, this is the last thing you want to happen. Sonoma should be doing everyting in their power to ensure that when a person downloads the demo, installs it, and gets on rifflink, they become hooked instantly. Hard to do if the users are thinking "oh I see, they make all their money from the drummers....."
Rifflink is a revolution waiting to happen as far as I'm concerned. It just needs to be as easy to use and as comfortable as riffworks itself. If there's no way to currently meet the expectations of content providers, then rifflink has to adapt. Here are a few more ideas. I'm no expert on any of this stuff, though I do play one online....
1. Make rifflink ONLY work with stock drummers.
Yeah, this may stifle creativity a bit (unless you expand on the stock drummers, which would be nice), but you certainly wouldn't have to worry about someone not being able to hear the drums.
2. Make rifflink automatically "mix to riff" the drummer on a song.
We, as individual users can do it, and the providers are apparently not complaining....
3. Give rifflink it's own set of instant drummers.
I like this idea alot too. Sonoma could provide the rifflink side of things with, say, a dozen instant drummers that are exclusive to rifflink. Again, all paid subscribers could use the RL drummers freely. It's included with their rifflink subscription. Add a new drummer to RL every six months or so, and the users would be MORE than happy with it.
I know, you guys are on it! Sorry for venting and stuff! I too understand the work you guys are putting into it. So again, no 'complaint' with it really, just trying to understand it and share any fantasies I might have!
Last edited by
beauzeau on Sun Jan 20, 2008 9:06 pm, edited 1 time in total.
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