by Craig Anderton
Want to start a brawl? Get a group of guitar players together, and just say the word "modeling." Some will contend that modeling can never sound like an amp - that it sounds thin, flat, and lifeless. Others will say that modeling lets them get a collection of sounds they'd never be able to get otherwise, and that it sounds great. Sounds thin! Sounds great! Sounds flat! Sounds fantastic! (Better duck before someone lands a punch on you.)
But while I often hear people say an amp simulator can't sound like a physical amp, the reverse is also true: A physical amp can't sound like an amp sim. If you want to hear what a step-sequenced wa-wa with backwards echo sounds like going through an AC30 with a Twin Reverb cabinet while split into a JCM800 with an Orange cabinet, it's possible to set that up in hardware but it's expensive and time-consuming. For an amp sim, that kind of scenario is all in a day's work.
However, there's a far more important issue at play here, so listen up: The amp sim's presets were not designed with you in mind. Odds are they were done by someone with a different guitar, with different pickups, who uses a different type of pick than you do, and plays a different style of music. If you just step through the presets, the odds are against those sounds being perfect for you.
I've played with enough amp sims over the years that I'm pretty confident in making this statement: Unless you know how to tweak the software, you won't be able to exploit amp sims to their fullest. As one example, I was testing out Line 6's GearBox software for a review, and I thought the sounds were dreadful. What were they thinking?!?
Well apparently, they were thinking with a guitar that had a lower output than mine - or maybe they didn't play as hard, or used a thinner pick with lighter gauge strings. In any event, as soon as I pulled back the preamp gain control, everything snapped right into place. Nasty, fizzy distortion turned into beefy, chunky sounds. Thin lead lines became lyrical and sweet...you get the idea. And my first experience with Native Instruments' Guitar Rig (and every other amp sim, for that matter) was similar.
So, the bottom line with evaluating amp sim software isn't just about the raw sounds and components that are available for making various sounds, but how easy it is to tweak them to your bidding - if you have to go through pages of sub-menus just to pull back the treble, you're not going to be happy!
Care to discuss? What have your experiences been with amp modeling? I have a true love/hate relationship going and am never satisfied
